import com.golden.gamedev.GameEngine;
import com.golden.gamedev.object.Sprite;


public class MJStateGameObject extends StateGameObject {
	
	private Sprite ball;
	public MJStateGameObject(GameEngine e) {
		super(e);
	}


	@Override
	public void initResources() {
		ball = new Sprite(getImage("ball.png"), 10,10);	
		currentPlayField.add(ball);
	}
	
	@Override
	public void updateGame(long elapsedTime) {
		ball.setSpeed(0.5, 0.5);

	}


}
